Seven Soldiers #0A
DC Comics
In Collection
#15642
0*
Seven Soldiers - Weird Adventures, Part One: Shelly And The Super-Cowboys; Part Two: Big Time Country; Part Three: Midnight At Miracle Mesa
2005-03-01
Comic  Modern Age $2.95
9.4
Read It: Yes 48 Pages

Seven Soldiers #0A – titled "Weird Adventures" – kicks off Grant Morrison’s ambitious metaseries with a dark and subversive twist on superhero team-ups. The story follows Shelly Gaynor, granddaughter of the original Whip, who dreams of becoming a superhero and writing a bestselling book about it. She joins forces with other obscure heroes (including a new Vigilante, Gimmix, and Dyno-Mite Dan) in a desert recruitment meetup—only for the group to fall victim to a brutal ambush by ancient fairy-like invaders called the Sheeda.

Structured in three parts:

1. Shelly and the Super-Cowboys – Introduces Shelly and her superhero aspirations.


2. Big Time Country – Follows the assembly of the new team under Vigilante.


3. Midnight at Miracle Mesa – Delivers a shocking conclusion that subverts expectations and sets the tone for the broader Seven Soldiers saga.



This issue acts as a prologue, laying the groundwork for the seven miniseries that follow—each with a solo hero who unknowingly plays a role in defending Earth from the Sheeda.

Product Details
Series Group Seven Soldiers
Genre Action, Adventure, Fantasy, Horror, Metafiction, Super-Heroes, Teen
Color Color
Barcode 76194124555300011
Country USA
Language English
Release Date 2005-02-23

Personal Details
Collection Status In Collection

Value Details
Grade 9.4 Near Mint
Grader Notes (9.4) Near Mint